Factsheet

Developer:
Cognitive Forge
Based in Melbourne, Australia

Release date:
mid 2017

Platforms:
Steam (PC with ports to Mac and Linux later)

Website:
auraofworlds.com

Regular Price:

TBA

Description

Aura of Worlds is a creative strategy rogue-lite platformer. It has a strong focus on exploration, improvisation and manipulating the environment to your advantage.Each level a maze is generated with a distribution of enemies, traps, loot and other objects (according to area and theme). Your job is to Not die in reaching the exit through the use of your reflexes, wits and creative abilities.

History

We started work on our most ambitious project to date in 2013. A procedural generated platformer called Aura of Worlds. This has been in development for several years now, with constant refinement from developer meetups and public playtesting events. For example the game has been demonstrated at IGDA Melbourne, the Freeplay Festival, PAX 2015 and Mini Pax 2016. We are presenting at PAX again this year, in addition to launching a Greenlight campaign towards the end of October.

Features

  • Over 50 unique enemies and traps and 7+ randomized level themes. Such include tidal corridors filled with mines, rising lava, caverns lined with toxic and carnvirous plants...
  • A plethora of creatove abilities ranging from parkhour to cloaking to warping time itself!
  • Every object has multiple uses E.g. you can grab that lantern from the ceiling, and carry it around to use as a portable light source or improvised flaming molotov...
  • Hand crafted pixel art and animations by Jessica Turner and Lachlan Cartland
  • Custom sound/music by Mat Dwyer and Amanda J. Lim
  • Each situation is intended to be challenging but solvable with planning and agility. For example there is a laser force field trap in front of you. Do you throw an enemy into it? Blow up the conduit with a grenade? Blink through it? Cloak yourself to pass through undetected?
  • There are a multitude of mechanics such as cones of visions for enemies, turret hacking, grab and throw almost everything, mouse aiming, 2d spherical lighting and terraforming...

Videos

Here's some footage: YouTube


Images

carnivourousPlantsShot.png
colossalWorm.png
AGrappleAndChain.png
onlineIllustration.jpg
shadowSight2.png
celestialtemplePreview.png
aa_greenlit2.jpg
engagingAMage.png
oldIcon.png
Grotto.gif
gardenPreview.png

logo
logo


Selected Articles



Player Comments


Aura of Worlds Project
Creative Strategy Roguelite Platformer aurofworlds.com.

Other games we've made
Home page cognitiveforge.com/Games.

Twitter Updates
@cognitiveforge: twitter.com/cognitiveforge.

Facebook Updates
@AuraOfWorlds: fb.me/AuraOfWorlds.

Updates Blog
facebook page: facebook.com/AuraOfWorlds.


About Cognitive Forge

Boilerplate
Formed at the conclusion of 2011, Cognitive Forge is a small, independent software studio based in Victoria, Australia. As fellow gamers, we go by what's unique and fun to play, using our small-scale to become agile in delivering unique experiences that challenge the way you think.We constantly strive to deliver unique experiences with a focus on complex mechanical depth and obsessive polish.

More information
More information on Cognitive Forge, our logo & relevant media are available here.


Aura of Worlds Credits

Anthony Liew
Project Manager, Programmer and Marketer

Lachlan Cartland
Pixel Artist, Freelancer

Jessica Turner
Pixel Artist, Freelancer

Amanda J. Lim
Musician, Freelancer

Full Credits
Full credits for Aura of Worlds here...


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks