Aura of Worlds Project Update 0.45.13.7

Summary:

New enemies: Fire Fliers, ceiling licker, trans-dimensional orbs,
New boss: Giant Worm.
More changes to proceedural generation and A.I.

Changes from 0.45.12 to 0.45.13.7:

    •  Algorithm for exit/entrance generation changed to ensure that they are always placed on opposite ends of the network cell path.This in turn:
      – Makes levels take longer to traverse.
      – Reduces red herring branches.
  • Fixed bug with network rooms not being linked to their corresponding cells.
  • Minimap now updates properly when terrain is changed in the midground during play.
  • ceiling licker:
  • Fixed bug which caused the vine tongue to retract when hitting jump through platform.

 

Changes from 0.45.11.2 to 0.45.12:

 

  • Updated code to link to graphics for the following objects (though graphics are temporary at present):
    – Ceiling lantern.
    – Lantern.
    – Trans dimensional orb (a.k.a. power orb enemy).
    – Fire Flyer (enemy)
    – Ball and Chain trap (axis/ball and chain links).
  • Ceiling licker:

– Speed at which vine extends increased.
– Spawns more frequently.

Changes from 0.45.9.5 to 0.45.11.2:

  • Most of the changes were focussed around the ceiling licker enemy:
    – Added placeholder animations for idle, open to lick and close to bite.
    – Grabbing vine like tongue has its own graphics.
    – Has far greater defense when closed then open.
    – Biting adverities now poisons them.
    – Fixed bug with free flight when knocked back.
  • Some temporary graphical changes to main foreground blocks. They now have a 50% chance of generating as sandstone bricks.

Changes from 0.45.6 to 0.45.9.5:

  • New enemy: Fire Flyer (spawns more commonly in lava and dark levels).
  • Fixed spawn issues for ceiling lickers (they are much more common now)
  • Reduced item pickup delay.
  • Other:
    -Bats reset attack phase delay when stunned.
    -Liquid level is displayed on the minimap during rising lava and flooded levels.
    -Killing a ceiling licker while being dragged, preserves vertical momentum of target.
    -Ball and chain traps can have their axis spawn on the edges of full block walls and ceilings now too.

Changes from 0.45.3.3 to 0.45.6:

  • New Enemy: Ceiling Licker.
  • Ball and chain traps now have interconnecting links.
  • Fixed some issues related to improvised platforms (e.g. crates) and grapple hook weapon from enemies.

Changes from 0.45.2 to 0.45.3.3:

  • New enemy: Energy orb – expands itself to prepare multiple shots aimed at the player.
  • Fixed bug with dropped item animations not rendering (particularly noticeable with coins).

Changes from 0.44.8 to 0.45.2:

  • Fixed bug associated with knockback from thrown items
  • First boss: giant worm.
    – Implemented giant worm boss.
    – Currently has 3 attack patterns: crawl towards (dragging body segments with it), charge and shoot.

– “The ground shakes violently…” level theme contains the boss:
– Enemy spawn rate is decreased in such levels.
– Giant worm appears 1000 pixels below the player to give them a chance to prepare/escape
– Guardian time limit is disabled.

– Fixed graphical bug with text above boss bar.
– Boss bar only appears when giant worm head is first within 900 pixels of player.
– The head now pauses before and after firing (both with regard to turning and firing)
– Giant worm is now drawn behind terrain, but it’s head’s prescense is show by a particle animation.
– Only head of said boss is stunnable.

Changes from 0.44.4 to 0.44.8:

  • Redid Chakram of thorns enemy A.I. It now periodically fires poison seeds and explodes into a shower of poison seeds when killed.
  • Fixed bug associated with it always poisoning objects around it.
  • Successfully moved all game object saves from the raw string system to the new JSON system.

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