Summary:
New enemies: Fire Fliers, ceiling licker, trans-dimensional orbs,
New boss: Giant Worm.
More changes to proceedural generation and A.I.
Changes from 0.45.12 to 0.45.13.7:
- Algorithm for exit/entrance generation changed to ensure that they are always placed on opposite ends of the network cell path.This in turn:
– Makes levels take longer to traverse.
– Reduces red herring branches.
- Fixed bug with network rooms not being linked to their corresponding cells.
- Minimap now updates properly when terrain is changed in the midground during play.
- ceiling licker:
- Fixed bug which caused the vine tongue to retract when hitting jump through platform.
Changes from 0.45.11.2 to 0.45.12:
- Updated code to link to graphics for the following objects (though graphics are temporary at present):
– Ceiling lantern.
– Lantern.
– Trans dimensional orb (a.k.a. power orb enemy).
– Fire Flyer (enemy)
– Ball and Chain trap (axis/ball and chain links). - Ceiling licker:
– Speed at which vine extends increased.
– Spawns more frequently.
Changes from 0.45.9.5 to 0.45.11.2:
- Most of the changes were focussed around the ceiling licker enemy:
– Added placeholder animations for idle, open to lick and close to bite.
– Grabbing vine like tongue has its own graphics.
– Has far greater defense when closed then open.
– Biting adverities now poisons them.
– Fixed bug with free flight when knocked back. - Some temporary graphical changes to main foreground blocks. They now have a 50% chance of generating as sandstone bricks.
Changes from 0.45.6 to 0.45.9.5:
- New enemy: Fire Flyer (spawns more commonly in lava and dark levels).
- Fixed spawn issues for ceiling lickers (they are much more common now)
- Reduced item pickup delay.
- Other:
-Bats reset attack phase delay when stunned.
-Liquid level is displayed on the minimap during rising lava and flooded levels.
-Killing a ceiling licker while being dragged, preserves vertical momentum of target.
-Ball and chain traps can have their axis spawn on the edges of full block walls and ceilings now too.
Changes from 0.45.3.3 to 0.45.6:
- New Enemy: Ceiling Licker.
- Ball and chain traps now have interconnecting links.
- Fixed some issues related to improvised platforms (e.g. crates) and grapple hook weapon from enemies.
Changes from 0.45.2 to 0.45.3.3:
- New enemy: Energy orb – expands itself to prepare multiple shots aimed at the player.
- Fixed bug with dropped item animations not rendering (particularly noticeable with coins).
Changes from 0.44.8 to 0.45.2:
- Fixed bug associated with knockback from thrown items
- First boss: giant worm.
– Implemented giant worm boss.
– Currently has 3 attack patterns: crawl towards (dragging body segments with it), charge and shoot.
– “The ground shakes violently…” level theme contains the boss:
– Enemy spawn rate is decreased in such levels.
– Giant worm appears 1000 pixels below the player to give them a chance to prepare/escape
– Guardian time limit is disabled.
– Fixed graphical bug with text above boss bar.
– Boss bar only appears when giant worm head is first within 900 pixels of player.
– The head now pauses before and after firing (both with regard to turning and firing)
– Giant worm is now drawn behind terrain, but it’s head’s prescense is show by a particle animation.
– Only head of said boss is stunnable.
Changes from 0.44.4 to 0.44.8:
- Redid Chakram of thorns enemy A.I. It now periodically fires poison seeds and explodes into a shower of poison seeds when killed.
- Fixed bug associated with it always poisoning objects around it.
- Successfully moved all game object saves from the raw string system to the new JSON system.