Updates 0.50 to 0.51.4.5: Gardens, bosses and more…

Apologies for the long silence (We post much more to Twitter and mostly use this blog as a backlog of updates).

Rest assured that we’ve been hard at work though over the past few months…
garden2

Changes from 0.51.3.10 to 0.51.4.5:

  •  Level Transitions.
  •  (temporary) tunes on death and level complete.

Changes from 0.51.2.12 to 0.51.3.10:

  • Added destroyable ivy vines to the level generation of the gardens.
  •  Added damaged pillars to the level generator
  • Changes from 0.51.0.5 to 0.51.2.12:
  •  Added Sound Options Menu
  •  Implemented Music System
  • Necromancer Boss:
    • Better and faster attack telegraphing
    •  Can sometimes teleport to close the distance.

Changes from 0.50.12.3 to 0.51.0.5:

  • New temple level theme: “A dark energy lies within”
  • New celestial temple (catacombs) specific boss:
  • NECROMANCER
  • Other Changes
    • Jump tolerance on player reduced
    •  It takes a fraction of a second longer to build up momentum while running
    • All inventory slot graphics changed with the middle and right slots being offset.

Changes from 0.50.11.1 to 0.50.12.3:

  • Animation for menu transitions.
  • Controller support for menus.
  • Pressing back or escape returns to the previous menu.
  •  bug fixes:
    • Mimics are much more likely to detect you if you shoot them from a distance
    • Fixed grenade throwing from other hands then left.
    • Numerous menu issues.
    • Thrown lanterns will no longer collide with item containers.

Changes from 0.50.10.2 to 0.50.11.1:

  • New Title Screen with parallax backgrounds.
  • Most menus reworked to be more stylistically consistent.

Changes from 0.50.9.7 to 0.50.10.2:

  •  Inventory management simplified:
  • Middle and Right inventory slots are now interchangeable.
  • Controller support functions has been improved.
  • Objects held or targeted with the controller show their name and stats.
  • Numerous bug fixes.
    • E.g. grenades may be thrown with the hand they were spawned from.
    • Bug fix with duplicate tutorial level fixed.
    • All known issues with the new font changing proportions have been fixed.
    • Fixed text duplicates being drawn on background.

Changes from 0.50.7.9 to 0.50.9.7:

  • New better and more readable pixel font “Perfect Dos VGA 437”.
  • New Enemy: Orb Mage (Temple Area)
  • Text now scales with the screen resolution.

Changes from 0.50.6.7 to 0.50.7.9:

  • Hand and arm motions and animations for boomerang, grapple and crossbow.
  • A.I. Changes:
    • Ranged mimics now sense via cone of vision allowing you to sneak up behind them.
    • ManSnappers now detect prey via a contracting and expanding ring of proximity (similar to Mages).
  • Bug fixes and balance changes:
    • Fixed bug with grapple not working if you exited the level without retracting the hook.
    • Giant worm attacks faster as it takes damage.
    • Stun times reduced.
    • Melee weapons shortened.
    • Numerous other.

Changes from 0.50.4.5 to 0.50.6.7:

  • More elaborate Garden Bricks and dirt textural patterns are procedurally generated (based on Lachlan’s designs).
  • Fixed enemy overcrowding issue with new population algorithm.
  • Other:
    • Duck and roll dodges All melee attacks from enemies.
    • Rapidly flying status text bug fixed.
    • ManSnappers will guess where the player is if they are attacked while the latter is cloaked.

Changes from 0.50.3 to 0.50.4.5:

  • Hanging flowers can now be destroyed, releasing toxic pollen gas clouds in the process.
  • Green background brick tiles have different erroded variants for edges.
  •  Ceiling Lickers now:
    • blend in with hanging red hanging flowers.
    • Can accidently grip onto and bite other objects.
    • When biting no longer knocks the player sideways.
  • ManSnappers now:
    • Have vulnerable roots that can be destroyed instead of the main head.
    • ManSnapper’s can accidently bite other objects when lunging.
    • ManSnapper’s won’t lunge if you’re not in range.
    • Other:
      • Poison gas cloud duration fixed (enemies take less time to poison then the player).
      • Various spawn algorithm changes.
      • RangedMimics can only fire when on the ground (temporary) and move a bit slower.

Changes from 0.50.2.3 to 0.50.3.0:

  • Updated spawning mechanics:
    • Objects have difficulty weights
    • spawning in early levels increased slightly.
  • Fixed shading issue for green background bricks in garden.
  • Other changes:
    • Fixed random despawning issue for ManTrappers.
    • changed probability distribution for thick with pollen theme.
    • The brazier can set objects on fire directly if the flame animation touches any object (when thrown, you can also trick ceiling lickers…)

Changes from 0.50.1.2 to 0.50.2.3:

  • New level theme air thick with pollen
  • Changes to spawning alogorithm.

    Changes from 0.49.10 to 0.50.1.2:

    The gardens are a little less safe…

  • New hazard: Pollen pods (releases a small cloud of poison gas).
  • New Enemy: Man Snapper. A venus fly trap like enemy linked to a vine that lunges at the player (360 degree aiming).
  • Updated enemy/trap spawning behaviours.

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