Apologies for the long silence (We post much more to Twitter and mostly use this blog as a backlog of updates).
Rest assured that we’ve been hard at work though over the past few months…
Changes from 0.51.3.10 to 0.51.4.5:
- Level Transitions.
- (temporary) tunes on death and level complete.
Changes from 0.51.2.12 to 0.51.3.10:
- Added destroyable ivy vines to the level generation of the gardens.
- Added damaged pillars to the level generator
- Changes from 0.51.0.5 to 0.51.2.12:
- Added Sound Options Menu
- Implemented Music System
- Necromancer Boss:
- Better and faster attack telegraphing
- Can sometimes teleport to close the distance.
Changes from 0.50.12.3 to 0.51.0.5:
- New temple level theme: “A dark energy lies within”
- New celestial temple (catacombs) specific boss:
- NECROMANCER
- Other Changes
- Jump tolerance on player reduced
- It takes a fraction of a second longer to build up momentum while running
- All inventory slot graphics changed with the middle and right slots being offset.
Changes from 0.50.11.1 to 0.50.12.3:
- Animation for menu transitions.
- Controller support for menus.
- Pressing back or escape returns to the previous menu.
- bug fixes:
- Mimics are much more likely to detect you if you shoot them from a distance
- Fixed grenade throwing from other hands then left.
- Numerous menu issues.
- Thrown lanterns will no longer collide with item containers.
Changes from 0.50.10.2 to 0.50.11.1:
- New Title Screen with parallax backgrounds.
- Most menus reworked to be more stylistically consistent.
Changes from 0.50.9.7 to 0.50.10.2:
- Inventory management simplified:
- Middle and Right inventory slots are now interchangeable.
- Controller support functions has been improved.
- Objects held or targeted with the controller show their name and stats.
- Numerous bug fixes.
- E.g. grenades may be thrown with the hand they were spawned from.
- Bug fix with duplicate tutorial level fixed.
- All known issues with the new font changing proportions have been fixed.
- Fixed text duplicates being drawn on background.
Changes from 0.50.7.9 to 0.50.9.7:
- New better and more readable pixel font “Perfect Dos VGA 437”.
- New Enemy: Orb Mage (Temple Area)
- Text now scales with the screen resolution.
Changes from 0.50.6.7 to 0.50.7.9:
- Hand and arm motions and animations for boomerang, grapple and crossbow.
- A.I. Changes:
- Ranged mimics now sense via cone of vision allowing you to sneak up behind them.
- ManSnappers now detect prey via a contracting and expanding ring of proximity (similar to Mages).
- Bug fixes and balance changes:
- Fixed bug with grapple not working if you exited the level without retracting the hook.
- Giant worm attacks faster as it takes damage.
- Stun times reduced.
- Melee weapons shortened.
- Numerous other.
Changes from 0.50.4.5 to 0.50.6.7:
- More elaborate Garden Bricks and dirt textural patterns are procedurally generated (based on Lachlan’s designs).
- Fixed enemy overcrowding issue with new population algorithm.
- Other:
- Duck and roll dodges All melee attacks from enemies.
- Rapidly flying status text bug fixed.
- ManSnappers will guess where the player is if they are attacked while the latter is cloaked.
Changes from 0.50.3 to 0.50.4.5:
- Hanging flowers can now be destroyed, releasing toxic pollen gas clouds in the process.
- Green background brick tiles have different erroded variants for edges.
- Ceiling Lickers now:
- blend in with hanging red hanging flowers.
- Can accidently grip onto and bite other objects.
- When biting no longer knocks the player sideways.
- ManSnappers now:
- Have vulnerable roots that can be destroyed instead of the main head.
- ManSnapper’s can accidently bite other objects when lunging.
- ManSnapper’s won’t lunge if you’re not in range.
- Other:
- Poison gas cloud duration fixed (enemies take less time to poison then the player).
- Various spawn algorithm changes.
- RangedMimics can only fire when on the ground (temporary) and move a bit slower.
Changes from 0.50.2.3 to 0.50.3.0:
- Updated spawning mechanics:
- Objects have difficulty weights
- spawning in early levels increased slightly.
- Fixed shading issue for green background bricks in garden.
- Other changes:
- Fixed random despawning issue for ManTrappers.
- changed probability distribution for thick with pollen theme.
- The brazier can set objects on fire directly if the flame animation touches any object (when thrown, you can also trick ceiling lickers…)
Changes from 0.50.1.2 to 0.50.2.3:
- New level theme air thick with pollen
- Changes to spawning alogorithm.
Changes from 0.49.10 to 0.50.1.2:
The gardens are a little less safe…
- New hazard: Pollen pods (releases a small cloud of poison gas).
- New Enemy: Man Snapper. A venus fly trap like enemy linked to a vine that lunges at the player (360 degree aiming).
- Updated enemy/trap spawning behaviours.