Progress Update 0.40.8

It’s been a long road, with much further to travel still…
Changes from 0.40.7.4 to 0.40.8:

– Fixed glitch with entrances sometimes being sealed off from normal templates to horizontal maze templates.
– Horizontal maze templates no longer have floating and unattached pieces of platform (sealing off each side with a solid block)
– Division of rooms can have upto 4 different dimension sets (as heights are assigned individually per width segment).
– Fixed glitch which prevented dynamic templates from being recreateable from a seed (tested on Spikefloorandnet and HorizontalMaze).

Change from 0.40.7.2 to 0.40.7.4
– Fixed border case with exit sometimes not spawning and accidental seed fixing issue.

Changes from 0.40.5 to 0.40.7.2:
– With the ability to split large rooms into smaller ones, and apply a template to each, level generation is hopefully much less predictable now.
– Rewrote grid maze template.
– Numerous smaller changes
– Feel free to check out the experimental Giant Worm boss (by dragging it into the editor)

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