Progress Update 0.40.11.5

This post covers changes from 0.40.8 to 0.40.11.5:

With a strong focus on HUD and proceedural generation.

Changes from 0.40.10.9 to 0.40.11.5:

  • Templates will not repeat themselves until either the set is empty or a new run is started (though there mirror copies may occur again).
  • Readjusted how HUD icons are displayed.

Changes from 0.40.10.5 to 0.40.10.9:

  • (Hopefully the last) set of changes to horizontal maze templates for a while.
    Attempted to make the top row much less predictable whilst remaining possible to traverse. There were ALOT of bugs to fix with this XD.

Changes from 0.40.10.1 to 0.40.10.5:

  • Fixed another *****y border case with horizontal maze (narrow templates only 2 segments wide would be blocked off)
  • Horizontal mazes will now fill in the top 4 tiles with solid blocks, when their is no north entrance and the deepest entrance on the east or west side is two segements down.

Changes from 0.40.9.5 to 0.40.10.1:

  • Implementation of newer HUD style and graphics with designs of icons and bars from Jessica

Changes from 0.40.8 to 0.40.9.5:

  • Additional rewriting of horizontal maze and spike floor and nets template to remove border cases we’re their not possible to traverse.
    • Removed alot of annoying floating 1×1 block platforms.
    • Some preparations for changes to the HUD.

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