This post covers changes from 0.40.8 to 0.40.11.5:
With a strong focus on HUD and proceedural generation.
Changes from 0.40.10.9 to 0.40.11.5:
- Templates will not repeat themselves until either the set is empty or a new run is started (though there mirror copies may occur again).
- Readjusted how HUD icons are displayed.
Changes from 0.40.10.5 to 0.40.10.9:
- (Hopefully the last) set of changes to horizontal maze templates for a while.
Attempted to make the top row much less predictable whilst remaining possible to traverse. There were ALOT of bugs to fix with this XD.
Changes from 0.40.10.1 to 0.40.10.5:
- Fixed another *****y border case with horizontal maze (narrow templates only 2 segments wide would be blocked off)
- Horizontal mazes will now fill in the top 4 tiles with solid blocks, when their is no north entrance and the deepest entrance on the east or west side is two segements down.
Changes from 0.40.9.5 to 0.40.10.1:
- Implementation of newer HUD style and graphics with designs of icons and bars from Jessica
Changes from 0.40.8 to 0.40.9.5:
- Additional rewriting of horizontal maze and spike floor and nets template to remove border cases we’re their not possible to traverse.
- Removed alot of annoying floating 1×1 block platforms.
- Some preparations for changes to the HUD.